![]() The format of the sprite should be similar to what is exported by the program, that is it must be an 8 bits per pixel indexed/paletted picture (using the same palette). To import a sprite to a BMP file, click Bitmap > Export.To export a sprite to a BMP file, click Bitmap > Export.Press Tab to see the collision of the sprite ?.Press Home/End to go to the first/last sprite.Press Left or Up to go to the previous sprite.Press Right or Down to go to the next sprite.Open the PINBALL.DAT file first using File > Open in the menu, or by drag-dropping the file on the pbwbmpvw.exe executable file.a DAT Parser, which prints out headers and objects in the DAT file.a BMP Viewer, to view and edit the sprites of the game from the PINBALL.DAT file. ![]() ![]() But apparently there aren't many modding tools for the games yet, despite the 3D Pinball Space Cadet being very popular □, as it was shipped with certain versions of Windows. Not sure if I will continue reversing the game, but if I do, I will probably rewrite them, because the current code written in pure C is a mess and not something great to continue development, unless someone made better tools than me, which is what I hoped and another reason why I didn't release the tools in the first place. However recently someone contacted me to ask me how I managed to extract some unused part of the table that I posted on Space Cadet's TCRF article, so now here are the tools that I used to extract it. I began making them in 2014 and ended development in 2017, but I haven't decided to release them as they were really very basic. This repository contains some tools and documents for viewing and moddingĬinematronics' Full Tilt Pinball and 3D Pinball Space Cadet files.
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